Test build 0.0.1 - Dev log 001
Devlog 0.0.1 First Internal Build: Firing Range Protocol
WHAT THIS BUILD IS:
This is the first internal testing build of REDACTED: Bureau Protocol. The goal here is mechanical integrity I am testing the bones of the game: movement, aiming, gunplay, round progression, and pickups.
There are no leveling, no meta systems, and no multiplayer this is a raw slice of gameplay meant to prove the loop feels fun and satisfying to survive.
FOCUS FOR THIS BUILD:
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Combat feel: Are the weapons satisfying? Are headshots responsive?
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Player feedback: Do you feel rewarded for surviving longer?
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Perk clarity: Do power-ups make a meaningful difference without being overpowered?
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Performance test: Targeting 60 FPS in a variety of combat states
NEXT STEPS:
In the next few updates, I’ll be focusing on:
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Adding a second map: “Containment Bay”, with a more atmospheric and horror-driven layout
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Implementing player XP and a basic level-up system
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VEIL narrative documents to find during matches
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More perks and environmental hazards
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Start of alternate reality game integration (ARG layers in documents, videos, etc.)
Files
Get REDACTED: Bureau Protocol
REDACTED: Bureau Protocol
Round based zombie mayhem.
Status | Prototype |
Publisher | |
Authors | Exodus-Indiedev, stuxed |
Genre | Shooter |
Tags | 3D, Alternate History, First-Person, FPS, High Score, Unreal Engine, Zombies |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- REDACTED Devlog 0.0.225 days ago
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